X implemented underground furball boss
X new sprites : slime particle, overworld sand_1 hills ( thanks youngheart80 ), overworld sand_1 bone ( thanks sauer2 ), big snow hill ( from youngheart80 and updated from me ), snow hills background, snow_1 window ( from thebosssdu68 )
X sprite updates : more_hills, beanstalk ( from sauer2 ), rope_1_hor ( from sauer2 ), fir_1 ( thanks sauer2 ), lightblue_1 cloud, dirt, smoke, smoke_black, green_1 kplant, recreated green_1 hedge wild_medium ( from sauer2 and me ), recreated old yoshi_1 slider and moved it to jungle_1 ( from sauer2 and updated from me ), recreated brown slider, recreated logo, background images, re-exported desert_1 ground in high resolution ( thanks fabianius ), recreated green_1 hedge big_1, green_1 hedge medium_1, green_1 hedge small_2, green_2 tendril, wood block 1 ( thanks fabianius ), signs, green grass ( thanks fabianius ), mushroom block ( thanks yoshis_fan ), brown box, moon, fireplant
X implemented path object and the ability for level exit, static enemy and moving platform to connect with it
X implemented moving platform circle and path type
X updated almost every level
X updated collision creation, checking, handling and validation !
X many level updates and fixes ( thanks to sauer2 )
X updated game_tutorial level ( from guest_xd, yoshis_fan and me )
X completely new gui graphics ( from fabianius and updated from me )
X implemented detection and scaling if image is greater than the maximum supported texture size
X massive sourcecode cleanup with many small optimizations and changes
X menu background changed to a level ( default is menu_green_1 )
X new levels : ita_2 ( from italian ), lake_shore_paradise level ( from yoshis_fan and small update from me )
X small world 3 updates
X world 4 level updates ( from guest_xd and me )
X use better and faster scale function in texture creation
X updated full screen effects
X new sounds : red goldpiece, pickup item, turtle stand up, empty box and fireball repelled
X recreated sounds : rokko activate, rokko hit, fireball explode, wall hit and fireball explosion sound
X fireplant and jstar can now be placed in a level
X updated world editor menu
X updated editor selected object drawing
X fade ghost mode in and out
X implemented line stipple pattern in the renderer
X implemented level exit blink movement option ( from simpletoon )
X many smaller updates and performance optimizations
X updated handling of the player active item release
X implemented rect request scaling
X implemented rokko up and down direction
X updated and added background image settings
X added fireplant particle animation
X added particle animation if player jumps against a massive object
X updated and fixed other particle animations
X implemented joystick hat handling ( thanks lig15 )
X allow all render request types to use rotation
X merged flippa_3 levels and some nice updates
X added nsis installer translations
X implemented possibility to handle a send collision instantly
X implemented collision handling with passive objects
X added greek translation ( thanks medigeek )
X added polish translation ( thanks rajish )
X added turkish translation ( thanks yusuf aydin )
X added more performance timer
* changed default action key from left ctrl to a
* changed default jump key from left alt to s
* fixed player change size function did not check the opposite direction
* updated moving ground and platform collision handling
* fixed entering level exit does not release the active object correctly
* fixed on a very high framerate per second maryo could get killed if on a massive moving platform
* fixed goldpiece animation draw and update is using the wrong images ( for years :o )
* fixed particle animation image is not centered
* fixed if player is in ghost mode all powerups move to the itembox and the bonusbox always creates the better item
* fixed a segfault on sprite destructor
* optimize box collision check function
* collision handling updates
* limit fps on loading screens or vsync will slow down the loading
* updated editor help screen
* fixed image settings rotation z of 180 does not change the x position
* fixed background image velocity is not framerate independent
* merged object collision type and array type
* fixed custom level could reset state after entering the menu
* updated custom level mode handling
* merged array type passive and front passive
* fixed crash if flyon or thromp image dir is set without a trailing slash
* updated particle emitter item drawing
* updated particle animation drawing
* fixed level music is not played if entering from menu
* fixed gee rotation is sometimes not updated
* fixed text box is not shown completely on the left or right level border
* fixed box did not always use the disabled image
* updated box useable count handling
* fixed disabled combobox button is not drawn
* fixed player active item as shell could collide with objects on top when player is moving
* fixed objects can still collide with a moving platform if it falls below the level
* optimized powerups and goldpiece collision handling
* changed generic enemy got hit animation
* update krush collision rect
* fixed player handling with the moving platform when jumping from it
* optimized plastic pipe connection collision rect
* fixed enemies don't ignore ghost objects
* fixed debug rects could be drawn behind objects
* auto update level to new slider graphics on load ( if the slider sprite used middle tiles it does now overlap and you need to update the level but not for the moving platform as it auto sizes )
* fixed player particle animation is not on the correct position when ducked and jumping against an object
* fixed editor crash if text or question box was opened twice
* allow player to walk on static enemies when on downgrade invincibility
* updated rokko, turtle boss, thromp and poison mushroom particle animation
* fixed thromp collides with almost everything
* turtle and turtle boss as shell only stand up if nothing is blocking it
* do not cache images without the width and height set in the image settings as there is currently no support to get the old and real image size. the scaled down (cached) image size was used which is wrong
* fixed level sprite manager z position always increases
* renamed jpiranha to flyon
* fixed game over particle animation is not drawn
* fixed time display did recreate the image every frame
* updated credits menu animation
* updated editor gui window handling
* optimize mouse copy function
* update txt file parser and make it more robust
* updated turtle and turtle boss
* added entered number validation for all editor object settings
* savegames now restore the custom level mode
* fixed falling from a halfmassive ground object does not check if other objects now block
* fixed if object or player is moved by another object the ground is not checked
* updated player movement check if colliding with blocking objects
* fixed level background image constant velocity changes the start position
* fixed on ground check sends collision even if it failed
* updated object detection if climbing
* updated detection if on climbable object
* draw moving platform always if active object
* fixed destroyed object collisions are handled
* fixed player active item can collide with objects it should not as it moved one the wrong frame
* added checks if audio was initialized as requested
* set audio menu tooltip text with gettext
* changed audio hertz option from 44800 to 48000
* fixed thromp speed can be set to negative values
* fixed thromp stops after collision with fire and iceball
* fixed moving platform does not shake
* fixed falling platform image rotation is framerate dependant
* fixed star does not turn around on the level edges
* fixed entering level with fading out music could play the default music
* fixed collision handling and points text memory leak
* many stl updates and iterator handling fixes
* run in place patch for linux ( from simpletoon )
* fixed fireball fire particle animation is framerate dependent
* add option to enable debug build on linux
* fixed menu alpha rect is drawn in front of buttons
* fixed rope_1_hor and beanstalk image settings
* many cegui event updates
* updated options menu
* renamed texture/geometry detail to texture/geometry quality
* options menu text is now translatable
* changed level engine format to integer
* updated fonts
* removed old green ground from stephan levels ( thanks sauer2 )
* fixed controls.html style ( thanks fabianius )
* lowered the default background image scrolling speed
* moved some txt author files to image settings data
* editor item drawing now overwrites scale directions
* updated mountain trials ( from bowserjr )
* updated nsis installer
* preload fire animation
* updated template and german translation
* optimized renderer drawing a bit
* fixed get pixel function
- removed old yoshi_1 ground
- removed very old pipes
- remove old and unused sprites
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