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Re: Remaking Green ground

PostPosted: 28 Aug 2010 17:51
by Fabianius
Crabmaster's draft would look terrific apart from the fine details in the grass. However, the size of the graphic will have to be reduced for in-game use.

I agree with hutty that it might have to be used as an alternative. Plenty of levels use the grass as your main floor and so it would change the appearance of many levels.

Re: Remaking Green ground

PostPosted: 28 Aug 2010 18:01
by Crabmaster
Agreed, now that I think of it this would look better as Green_ground_2. :mrgreen:

Re: Remaking Green ground

PostPosted: 29 Aug 2010 22:21
by Luiji
It doesn't seem to tile properly...

Re: Remaking Green ground

PostPosted: 09 Sep 2010 19:24
by mrvertigo27
actually my first thought when seeing it was "that looks like mech-grass" lol maybe that can be the grass and green ground used in the mech world?

Re: Remaking Green ground

PostPosted: 11 Sep 2010 00:09
by FluXy
Quick feedback :
- instead of the grass going up it could be more of a chaotic lush grass (maybe a good filter effect) ?
- the brown earth could also be a filter effect.

The new Inkscape is out but i think the "make seamless texture from filter effect" is still needed.

Re: Remaking Green ground

PostPosted: 30 Sep 2014 20:43
by Quintus
Replacement green added with commit 4fc8ea0b0350bedad3057a4a965ee5398f7eb2fa.

Vale,
Quintus