Bell SFX

New Sounds and Music for SMC. Don't attach big files.

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Bell SFX

Postby -DarkAceZ- » 14 May 2011 22:30

I made this sound using Audacity in about 1 minute. :)
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Re: Bell SFX

Postby DevEd2 » 27 Jun 2011 20:39

What is its purpose?

Sorry, but I can't play Ogg Vorbis on this computer. So I have no idea what it sounds like.
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Re: Bell SFX

Postby -DarkAceZ- » 28 Jun 2011 02:03

Weeell, I was thinking for a bell sound...

:mrgreen:
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Re: Bell SFX

Postby DevEd2 » 05 Oct 2011 16:02

Yeah, but I mean where would a bell be used?
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Re: Bell SFX

Postby Luiji » 05 Oct 2011 21:26

When scripting/buttons are implemented, maybe?
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Re: Bell SFX

Postby -DarkAceZ- » 05 Oct 2011 22:35

I thought maybe another "Other" item could be made, a bell that rings when you touch it.
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Re: Bell SFX

Postby Luiji » 06 Oct 2011 21:14

That might confuse players of Super Tux, where the latest versions use bells for checkpoints.
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Re: Bell SFX

Postby -DarkAceZ- » 06 Oct 2011 22:57

We put a bell in a game, but another game has a bell, now people might get confused? Huh? Well at least it won't be a checkpoint... Anyways, why is DevEd2 bringing these old topics up?
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Re: Bell SFX

Postby DevEd2 » 07 Oct 2011 15:27

That's for me to know and for you to find out. :P
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Re: Bell SFX

Postby Luiji » 08 Oct 2011 17:35

And for me to warn you about. Tredge up too many really old topics and the other forum admins get angry (trust me, I know...). Then again, when I did this I posted in, like, twenty old topics a day.
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Re: Bell SFX

Postby -DarkAceZ- » 08 Oct 2011 17:47

Luiji wrote:And for me to warn you about. Tredge up too many really old topics and the other forum admins get angry (trust me, I know...). Then again, when I did this I posted in, like, twenty old topics a day.

:shock: Yikes! Then I'd better stop! I just did a few!
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Re: Bell SFX

Postby Luiji » 08 Oct 2011 21:56

I mean, a few times is fine, as long as you add something very good to the conversation, as supposed to a long equivalent of +1. =)
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Re: Bell SFX

Postby jobromedia » 23 Nov 2011 00:57

Couldn't the information dialog have a bell sound to alert the player to it's existence? That's at least how it is in SMW.
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Re: Bell SFX

Postby -DarkAceZ- » 23 Nov 2011 02:17

Actually, we're slowly trying to be a little more anti-Nintendo. SMC used to be a SMW clone, but now we're trying to make it less like SMW.
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Re: Bell SFX

Postby jobromedia » 23 Nov 2011 07:25

Thanks for the information, I'l try to strive from Nintendo then. :D
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Re: Bell SFX

Postby DevEd2 » 28 Nov 2011 21:58

-DarkAceZ- wrote:Actually, we're slowly trying to be a little more anti-Nintendo. SMC used to be a SMW clone, but now we're trying to make it less like SMW.


Nevertheless, SMC still has some SMW-like features.
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Re: Bell SFX

Postby datahead » 16 Aug 2014 19:25

This could be used as a "Time up" sound effect in levels that have a count down through scripting. It could also signify the time is about to expire.

I would suggest making it a little bit less loud. Can that be done in the SMC audio settings when playing a file?

Quintus - do you think this might be a good addition to git for devel?
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Re: Bell SFX

Postby Quintus » 17 Aug 2014 20:10

The sound is too loud. And no, reducing volume is not possible in SMC currently as we simply have no interface for that.

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