Sauer2_2 more difficult? [YES]

Updates for already included levels in upstream. Quality not Quantity !

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Sauer2_2 more difficult? [YES]

Postby Guest_xD » 22 Mar 2009 19:36

Well I thought that sauer2_1 is even harder than sauer2_2.
This isn't correct, cause it comes after sauer2_1.
So I decided to make the level harder... and had success.
Here it is:
sauer2_2.smclvl
...
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Re: Sauer2_2 more difficult?

Postby FluXy » 23 Mar 2009 13:24

Yep, too much enemies.
Quality not Quantity.

The enemies in an official level should also have about the same settings for that type.
An enemy that looks the same should not behave much different (like the green Gee here but i think a different color should do).

Are you updating the level ?
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Re: Sauer2_2 more difficult?

Postby Guest_xD » 23 Mar 2009 13:56

Of course.
Is this version better?
sauer2_2.smclvl

EDIT:
FluXy wrote:Yep, too much enemies.
Quality not Quantity.

But we really don't have HQ enemies :(
There is no (usual) enemy in the game which couldn't be defeated easily (except Spika) if not placed at a critical place.
So some tough guys would be nice for SMC :wink:
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Re: Sauer2_2 more difficult?

Postby FluXy » 24 Mar 2009 15:49

I set the speed of rokko and gee to the same and some other small changes.

It's on SVN 1469 :)

Guest_xD wrote:So some tough guys would be nice for SMC :wink:

Yep, I hope in 1.10 or 2.0 we have at least one new enemy.
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Re: Sauer2_2 more difficult? [YES]

Postby Guest_xD » 24 Mar 2009 16:04

thx.
Gonna work on sauer2_3 now.
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