[1.9]ride on spikeball

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[1.9]ride on spikeball

Postby Crabmaster » 27 Sep 2009 19:53

Ok if you have an upgrade you can ride on spikeballs at a cost, without dieing. For example if your big maryo and you jump on a spikeball and stay on when your small maryo you can ride him without the spikeball killing you.
I don't know if this was intentional or not but I don't see it as a big problem and i am gust see if it is a bug. :wink:

Also here is a level you can test the possibilities of this
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Re: [1.9]ride on spikeball

Postby Levelmakerman1 » 05 Oct 2009 05:52

You can also stay on eato.
Sry, but i'm born to fail! XD
Thank you for listening me guys, and thanks for the wonderful game! I just wanna say that this account is almost dead soon. I can post some levels and stuff very rarely. A long time after that this account will be TOTALLY dead. Sorry... Again, thank you for reading this. The last thing i want is at least one of my levels is in any new version of SMC.
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Re: [1.9]ride on spikeball

Postby Yoshis_Fan » 05 Oct 2009 13:22

But this is a wanted feature.
I dunno how it behaves with Spikeball.
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Re: [1.9]ride on spikeball

Postby mrvertigo27 » 05 Oct 2009 14:33

Yoshis_Fan wrote:But this is a wanted feature.
I dunno how it behaves with Spikeball.


how or why is this a wanted feature? what would be the application? who would find this useful?

just wondering
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Re: [1.9]ride on spikeball

Postby Yoshis_Fan » 05 Oct 2009 18:06

You're probably missunderstanding me!
I meant it is a wanted feature to walk on eatos.
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Re: [1.9]ride on spikeball

Postby Crabmaster » 05 Oct 2009 18:31

The spikeball could be used for getting past spikes at a price. :P
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