[1.9] If D = Fire, GOD Cannot Be Enabled

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[1.9] If D = Fire, GOD Cannot Be Enabled

Postby Luiji » 22 Feb 2010 00:50

If I configure the D button to fire, then GOD mode cannot be toggled within a level.
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Re: If D = Fire, GOD Cannot Be Enabled

Postby mrvertigo27 » 22 Feb 2010 00:54

i can confirm

this bug exists on Linux and Windows

i tried the minute it was mentioned in another topic.
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Re: If D = Fire, GOD Cannot Be Enabled

Postby Crabmaster » 22 Feb 2010 00:58

I still haven't had this bug with G-O-D mode, but I have found it with debug mode. :star:
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Re: If D = Fire, GOD Cannot Be Enabled

Postby BowserJr » 22 Feb 2010 00:59

Then don't do that... Or don't cheat. :wink:

Seriously, this isn't a bug—it will always happen in anything when you have conflicting key bindings. Rightly, the game gives priority to the fire action over god mode.

This *might* be a bug if god mode were an officially supported and documented feature, with remappable key bindings e.t.c., but it's not, so it isn't.
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Re: If D = Fire, GOD Cannot Be Enabled

Postby Luiji » 22 Feb 2010 01:05

I didn't really think it was a bug, but I figured I'd post it anyway just in case.

It makes total sense for GOD not to work due to conflicts with fire, but then why doesn't Crabmaster have a problem?
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Re: [1.9] If D = Fire, GOD Cannot Be Enabled

Postby Crabmaster » 23 Feb 2010 16:58

It makes total sense for GOD not to work due to conflicts with fire, but then why doesn't Crabmaster have a problem?


Who knows, it may be the same thing as the fact I can get smashed by massive objects but you can't. :mrgreen:
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