[Git 10/31/2010] Static Enemy Undestroyable

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[Git 10/31/2010] Static Enemy Undestroyable

Postby Luiji » 31 Oct 2010 23:24

I was playing Vs_Mallyo and whenever I shot static enemies coins were produced but the enemy was not destroyed.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby penguin » 01 Nov 2010 05:17

can you walk through it without being downgraded to small maryo? if so, the game is probably forgetting to take off the image when the coin is produced.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Luiji » 01 Nov 2010 06:39

No, the enemy is still deadly, and if you continue to shoot it it continues to produce coins.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Crabmaster » 01 Nov 2010 14:30

All the enemies but Mallyo are set to indestructible, so you can't kill them, Mallyo is the only one set to destructible, because he is the one you want to kill. :mrgreen:
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Luiji » 01 Nov 2010 18:40

Yes, but my point is: Mallyo is not destructible! When you shoot him, he exports coins, but doesn't get destroyed!
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Crabmaster » 01 Nov 2010 19:08

You have to hit him like....20 times or something. :mrgreen:
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Dr. Luygi » 01 Nov 2010 21:37

I put 20 Mallyo's there so you have to shoot 20 (sucessful) fireballs. ITS A SPOILER SO IT'S WHITE (Highlight it!): I even put bones there.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Luiji » 01 Nov 2010 22:31

Oh. Well that explains it...

This bug is invalid then.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby penguin » 02 Nov 2010 03:18

if you go in and edit the level there are 20 static enemys of mallyo.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Dr. Luygi » 02 Nov 2010 03:26

penguin wrote:if you go in and edit the level there are 20 static enemys of mallyo.

How do you think I made it so you had to hit it 20 times? :P
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby penguin » 02 Nov 2010 03:32

special code in .settings files.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Luiji » 02 Nov 2010 18:09

I don't see a 20 anywhere in the .settings files.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Dr. Luygi » 02 Nov 2010 19:05

No, I put 20 single static Mallyos in the same place.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby -DarkAceZ- » 06 Nov 2010 02:30

Hey, you can change that under the .settings file? 8) How easily could I mess up the game by playing with those files?
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Dr. Luygi » 06 Nov 2010 02:33

You could make a tile big/smal or place it's Collision box in the middle on nowhere, or put it under another tab in the editor, or worst of all, MAKE IT SO THE GRAPHIC CREDIT GOES TO SOMEONE ELSE, very scary! :mrgreen:
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby -DarkAceZ- » 06 Nov 2010 02:38

Or you erase all text and it destroys the level with that graphic in it?
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Dr. Luygi » 06 Nov 2010 02:40

The graphic would be in the game, but be it's image size and it won't appear in the editor.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby -DarkAceZ- » 06 Nov 2010 02:51

Oh but if you deleted the whole image, then what? :?:
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Dr. Luygi » 06 Nov 2010 02:53

Then it wouldn't appear. Simple as that, the .SETTINGS file only makes the image appear in the game.
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Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby -DarkAceZ- » 06 Nov 2010 03:00

Yeah, but doesn't each level have its own code in C++? And in the code it would have the Furball code (am I making any sense?) and if it couldn't find it, it would just ignore it?
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