[Git 10/31/2010] Static Enemy Undestroyable

Reports that are not bugs or happen because of a misconfiguration.

Moderators: SMC Team, MVP

Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Dr. Luygi » 06 Nov 2010 03:01

Are you tring to say Mallyo doesn't show up?
Hello again, old friend.
Dr. Luygi
Gee red
Gee red
 
Posts: 368
Joined: 05 Oct 2010 22:33

Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby -DarkAceZ- » 06 Nov 2010 03:10

And if you would change it from 1 to 20 would it change all the places its used?
User avatar
-DarkAceZ-
Maryo small
Maryo small
 
Posts: 1063
Joined: 28 Oct 2010 17:24
Location: The Level Editor

Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby -DarkAceZ- » 06 Nov 2010 03:13

Dr. Luygi wrote:Are you tring to say Mallyo doesn't show up?

No, just wandering. Besides, I'm not even sure who or what Mallyo is.
User avatar
-DarkAceZ-
Maryo small
Maryo small
 
Posts: 1063
Joined: 28 Oct 2010 17:24
Location: The Level Editor

Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Dr. Luygi » 06 Nov 2010 03:15

I have no idea about special .SETTINGS code, ask penguin.
P.S. Mallyo is a image that CrabMaster made shortly before you came here.
http://www.secretmaryo.org/phpBB3/viewtopic.php?f=10&t=2347&start=80
Hello again, old friend.
Dr. Luygi
Gee red
Gee red
 
Posts: 368
Joined: 05 Oct 2010 22:33

Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Luiji » 06 Nov 2010 04:02

I can tell none of you seem to understand how SMC's core works. Search around the wiki and I'll be back with info late tomorrow.

Happy gaming! :mrgreen:
Custom Built IBM-Compatible (Arch Linux w/ KDE)
Dell Vostro (Windows 7)
Dell Inspiron 1440 (Windows Server 2003, Debian w/ KDE)
Dell Inspiron 11z (Linux Mint)
Luiji
MVP
MVP
 
Posts: 2703
Joined: 14 Jan 2010 23:20
Location: The Mushroom Kyngdom

Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Crabmaster » 06 Nov 2010 04:03

I don't think the settings files can change how many hits it can take, but you can change setting size/shape, name, ground type, collision.......and what item folder it shows up in. :nutcase:
Feeling nostalgic for this ol' place!
User avatar
Crabmaster
SMC Team
SMC Team
 
Posts: 1688
Joined: 05 Sep 2009 00:18
Location: CrabWorld

Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby Dr. Luygi » 06 Nov 2010 16:03

I think I already told that to -DarkAceZ-. :]]
Hello again, old friend.
Dr. Luygi
Gee red
Gee red
 
Posts: 368
Joined: 05 Oct 2010 22:33

Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby penguin » 21 Nov 2010 19:37

The settings files only contain...

[*]Width in pixels
[*]Height in pixels
[*]Level Editor Identification
[*]The name of the object
[*]The massive type
[*]Author


Example of settings file (from data/pixmaps/windows/castle/1.settings)
Code: Select all
width 128
height 128
editor_tags level;window
name Castle_Medium_1
type passive
author Yuki
my wiki page
I may disappear for a long time, but trust me, I'm still alive.
User avatar
penguin
Turtle boss
Turtle boss
 
Posts: 665
Joined: 14 Nov 2009 14:37
Location: Nebraska

Re: [Git 10/31/2010] Static Enemy Undestroyable

Postby BowserJr » 21 Nov 2010 23:21

"Plants need to have water poured on them because they have no hands to hold glasses of water."
User avatar
BowserJr
SMC Team
SMC Team
 
Posts: 1543
Joined: 05 Feb 2007 14:07
Location: London, UK

Previous

Return to Invalid

Who is online

Users browsing this forum: No registered users and 1 guest

cron