Objects Can "Ride" Lifts

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Objects Can "Ride" Lifts

Postby -DarkAceZ- » 24 Nov 2010 22:53

Objects like mushrooms and coins can't ride lifts. And the moving coins, the ones that come from enemies not the ones that stay in one spot. :)
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Re: Objects Can "Ride" Lifts

Postby mrvertigo27 » 25 Nov 2010 01:29

enemy coins should behave this way... while stationary coins should not mushrooms should be able to ride the lifts if memory serves...
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Re: Objects Can "Ride" Lifts

Postby Crabmaster » 25 Nov 2010 02:10

Lifts are kinda unstable objects, and need lots of work done on them.

Other bugs with lifts you may also see is, all enemies die on one hit on lifts, Maryo can sometimes randomly die, they can glitch out and fly all over the screen, and they can sometimes disappear.

Some of these bugs happen on rare occasions, while others happen all the time.
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Re: Objects Can "Ride" Lifts

Postby -DarkAceZ- » 25 Nov 2010 02:13

Yeah, I've come across some of these at times.
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Re: Objects Can "Ride" Lifts

Postby hutty » 26 Nov 2010 05:54

yeah..
I once tryied to set up a lift to come up from under a fur ball and pick it up, but all it did was kill it. :(
...
poor furball
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Re: Objects Can "Ride" Lifts

Postby -DarkAceZ- » 26 Nov 2010 13:53

Yeah, and this lift is supposed to pick up coins and it does, but like only for 1/4 the way. I have to make it go much slower f5or it to pick them up, but then it misses a lot of coins. :hrmph:
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Re: Objects Can "Ride" Lifts

Postby DevEd2 » 27 Dec 2010 15:29

hutty wrote:yeah..
I once tryied to set up a lift to come up from under a fur ball and pick it up, but all it did was kill it. :(
...
poor furball


I got it working with a turtle...

... for a while, but then it was crushed by a block.

(You will need QuickTime to view this movie.)
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Re: Objects Can "Ride" Lifts

Postby penguin » 03 Jan 2011 18:46

Just curious, did you use the Quicktime X to record that?
Wierd how it just does that on its own...... could you put enemy stoppers along that?
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Re: Objects Can "Ride" Lifts

Postby DevEd2 » 03 Jan 2011 22:24

penguin wrote:Just curious, did you use the Quicktime X to record that?


Yes, I did.

About the enemy stoppers: Maybe, but it would use up too many enemy stoppers. Besides, I like the wooden blocks. :P
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Re: Objects Can "Ride" Lifts

Postby -DarkAceZ- » 06 Jan 2011 02:57

DevEd2 wrote:
hutty wrote:yeah..
I once tryied to set up a lift to come up from under a fur ball and pick it up, but all it did was kill it. :(
...
poor furball


I got it working with a turtle...

... for a while, but then it was crushed by a block.

(You will need QuickTime to view this movie.)

Can you post that level for me?
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Re: Objects Can "Ride" Lifts

Postby DevEd2 » 06 Jan 2011 12:59

Sure thing!

BTW I used lvl_2.smclvl. :P
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Re: Objects Can "Ride" Lifts

Postby -DarkAceZ- » 06 Jan 2011 14:54

Thanks! :D
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Re: Objects Can "Ride" Lifts

Postby -DarkAceZ- » 06 Jan 2011 15:09

Fixed! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: But it dies when you stomp on it, because of the moving lift.
I added enemystoppers all the way up.
Here's an idea for some level. There is a block that you need to use a turtle shell to get and it's a ghost shroom up to a lot of "goodies" but the turtle is on a lift that if you touch it starts so it's very hard to hit the shell without killing it. :D
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Re: Objects Can "Ride" Lifts

Postby -DarkAceZ- » 06 Jan 2011 15:12

Ooops, forgot to post it. Here it is! :mrgreen:
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Last edited by -DarkAceZ- on 02 Nov 2011 13:47, edited 1 time in total.
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Re: Objects Can "Ride" Lifts

Postby DevEd2 » 06 Jan 2011 22:43

Very good, -DarkAceZ-! :P :P :P :P

BTW: When I stomp on it twice in a row, the turtle retreats into its shell, then dies.

ABTW: I think you should cut WAAAAAAAAY down on the number of :mrgreen:'s in your posts. :nutcase:
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