Flying Furball

Propose new features or changes.

Moderators: SMC Team, MVP

Flying Furball

Postby DevEd2 » 03 Jan 2011 22:36

I was making a level, when I thought, "Gee (no pun intended :P), it sure would be cool if there were a flying furball!" 8)

Just so you know, when I say "flying furball" I mean it flies like a Koopa Paratroopa.
User avatar
DevEd2
Turtle boss
Turtle boss
 
Posts: 791
Joined: 30 Nov 2010 22:44
Location: Earth :P

Re: Flying Furball

Postby Luiji » 03 Jan 2011 22:41

Sounds cool, but maybe a new enemy type as supposed to reusing the Furball (we don't want to end up like SuperTux with all of those snow balls!).

EDIT: You double posted, I deleted the other copy.
Custom Built IBM-Compatible (Arch Linux w/ KDE)
Dell Vostro (Windows 7)
Dell Inspiron 1440 (Windows Server 2003, Debian w/ KDE)
Dell Inspiron 11z (Linux Mint)
Luiji
MVP
MVP
 
Posts: 2703
Joined: 14 Jan 2010 23:20
Location: The Mushroom Kyngdom

Re: Flying Furball

Postby DevEd2 » 04 Jan 2011 00:27

Luiji wrote:EDIT: You double posted, I deleted the other copy.


Did I? :|

EDIT: About Supertux and the snowballs: It's not Mario! :P
User avatar
DevEd2
Turtle boss
Turtle boss
 
Posts: 791
Joined: 30 Nov 2010 22:44
Location: Earth :P

Re: Flying Furball

Postby smc_gamer » 04 Jan 2011 04:19

But it's bland to have a dozen different snowballs.

I got it! How about a bird of some sort?
smc_gamer
Blog | "If good things lasted forever, would we appreciate how precious they are?" -Hobbes
User avatar
smc_gamer
Static Saw
Static Saw
 
Posts: 245
Joined: 15 Aug 2010 13:49
Location: United States

Re: Flying Furball

Postby DevEd2 » 04 Jan 2011 12:59

Super Mario Bros. 2 already uses one. See World 1-2. The first enemy is "a bird of some sort." http://mariowiki.com/wiki/Pidgit
User avatar
DevEd2
Turtle boss
Turtle boss
 
Posts: 791
Joined: 30 Nov 2010 22:44
Location: Earth :P

Re: Flying Furball

Postby smc_gamer » 04 Jan 2011 23:38

Well, birds are used in other games. Maybe a robot bird.
smc_gamer
Blog | "If good things lasted forever, would we appreciate how precious they are?" -Hobbes
User avatar
smc_gamer
Static Saw
Static Saw
 
Posts: 245
Joined: 15 Aug 2010 13:49
Location: United States

Re: Flying Furball

Postby DevEd2 » 06 Jan 2011 23:11

I don't like the robot idea.

To change the subject slightly: Perhaps there can be different flying creatures for different areas, like:

  1. Cardinal (overworld)
  2. Vulture (desert)
  3. Bat (cave) (WARNING: Is used in Super Mario World)
  4. Parrot (jungle)

For castle levels, skeletonized versions of the above would be used.
User avatar
DevEd2
Turtle boss
Turtle boss
 
Posts: 791
Joined: 30 Nov 2010 22:44
Location: Earth :P

Re: Flying Furball

Postby Luiji » 07 Jan 2011 02:07

The SMW flying enemies look a lot like parrots. We should use neither parrots nor bats. Also, FluXy has said before he doesn't want any real animals in-game.
Custom Built IBM-Compatible (Arch Linux w/ KDE)
Dell Vostro (Windows 7)
Dell Inspiron 1440 (Windows Server 2003, Debian w/ KDE)
Dell Inspiron 11z (Linux Mint)
Luiji
MVP
MVP
 
Posts: 2703
Joined: 14 Jan 2010 23:20
Location: The Mushroom Kyngdom

Re: Flying Furball

Postby -DarkAceZ- » 07 Jan 2011 03:09

Luiji wrote:FluXy has said before he doesn't want any real animals in-game.

Even if they are friends?
User avatar
-DarkAceZ-
Maryo small
Maryo small
 
Posts: 1063
Joined: 28 Oct 2010 17:24
Location: The Level Editor

Re: Flying Furball

Postby Luiji » 07 Jan 2011 05:08

Friendly animals are fine. I remember he wanted to use a dog in place of Yoshi.
Custom Built IBM-Compatible (Arch Linux w/ KDE)
Dell Vostro (Windows 7)
Dell Inspiron 1440 (Windows Server 2003, Debian w/ KDE)
Dell Inspiron 11z (Linux Mint)
Luiji
MVP
MVP
 
Posts: 2703
Joined: 14 Jan 2010 23:20
Location: The Mushroom Kyngdom

Re: Flying Furball

Postby mrvertigo27 » 07 Jan 2011 06:29

OR dog like creature. maybe we could start by implementing something a bit less graphically intense, like throwing stars that dislodge and fly sideways ay maryo... basically a thromp at a slant they would be programed to travel one unit down then one unit over really fast, we can use the coding lessons learned here to implement something more menacing later, and possibly more graphics intensive.
I'm A YouTube Gaming Commentator https://www.youtube.com/user/Spitfire25565
User avatar
mrvertigo27
SMC Team
SMC Team
 
Posts: 2316
Joined: 20 Aug 2009 16:10
Location: the state of insanity

Re: Flying Furball

Postby DevEd2 » 07 Jan 2011 23:12

I thought about the slanted Thromp, but thought it would be kind of awkward. (SMC would probably crash when it hit the ground anyway ;) )
User avatar
DevEd2
Turtle boss
Turtle boss
 
Posts: 791
Joined: 30 Nov 2010 22:44
Location: Earth :P

Re: Flying Furball

Postby -DarkAceZ- » 07 Jan 2011 23:43

THAT reminds me, whens rotation going to be in the game? :D
User avatar
-DarkAceZ-
Maryo small
Maryo small
 
Posts: 1063
Joined: 28 Oct 2010 17:24
Location: The Level Editor

Re: Flying Furball

Postby Luiji » 08 Jan 2011 00:19

Rotation is already supported by .settings files, but I'm pretty sure you mean rotation in-level. Slanted thromps would not crash SMC, that assumption makes no sense.

And please never ask when something's going to be supported. As understaffed the coding team is (FluXy the creator and I, Luiji, the person who seems to only be able to generate segmentation faults or fix MINOR bugs) we CAN'T give you an overly useful answer.
Custom Built IBM-Compatible (Arch Linux w/ KDE)
Dell Vostro (Windows 7)
Dell Inspiron 1440 (Windows Server 2003, Debian w/ KDE)
Dell Inspiron 11z (Linux Mint)
Luiji
MVP
MVP
 
Posts: 2703
Joined: 14 Jan 2010 23:20
Location: The Mushroom Kyngdom

Re: Flying Furball

Postby -DarkAceZ- » 08 Jan 2011 00:43

But that... How do you do it. Like how do you write it? Like this? :?: :?: rotation 45 ? :mrgreen: :]] :D
User avatar
-DarkAceZ-
Maryo small
Maryo small
 
Posts: 1063
Joined: 28 Oct 2010 17:24
Location: The Level Editor

Re: Flying Furball

Postby Luiji » 08 Jan 2011 16:46

I'm pretty sure that's it. I remember seeing that in a .settings file yesterday for one of the flying graphics. Ctrl+D F8 FTW.
Custom Built IBM-Compatible (Arch Linux w/ KDE)
Dell Vostro (Windows 7)
Dell Inspiron 1440 (Windows Server 2003, Debian w/ KDE)
Dell Inspiron 11z (Linux Mint)
Luiji
MVP
MVP
 
Posts: 2703
Joined: 14 Jan 2010 23:20
Location: The Mushroom Kyngdom

Re: Flying Furball

Postby -DarkAceZ- » 08 Jan 2011 16:53

I tried that, and all it did was squish the tile. I need a later version, right? (I'm still v1.9...) :mrgreen:
User avatar
-DarkAceZ-
Maryo small
Maryo small
 
Posts: 1063
Joined: 28 Oct 2010 17:24
Location: The Level Editor

Re: Flying Furball

Postby penguin » 08 Jan 2011 17:57

my wiki page
I may disappear for a long time, but trust me, I'm still alive.
User avatar
penguin
Turtle boss
Turtle boss
 
Posts: 665
Joined: 14 Nov 2009 14:37
Location: Nebraska

Re: Flying Furball

Postby -DarkAceZ- » 08 Jan 2011 18:18

OK, so I really want the latest revision, but I don't know how on Linux. I could probably figure it out, but I don't want to foul things up. :roll:
User avatar
-DarkAceZ-
Maryo small
Maryo small
 
Posts: 1063
Joined: 28 Oct 2010 17:24
Location: The Level Editor

Re: Flying Furball

Postby smc_gamer » 09 Jan 2011 01:18

Well, you need to compile it, first. SMC has a lot of dependencies, so you'll need to get all those, too.
smc_gamer
Blog | "If good things lasted forever, would we appreciate how precious they are?" -Hobbes
User avatar
smc_gamer
Static Saw
Static Saw
 
Posts: 245
Joined: 15 Aug 2010 13:49
Location: United States

Next

Return to Feature Requests



Who is online

Users browsing this forum: No registered users and 1 guest

cron