Level Generator :D

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Re: Level Generator :D

Postby DevEd2 » 30 Apr 2011 18:47

Perhaps.

[NOTE]I at first didn't know what it (DotGNU) was, but then I went here.[/NOTE]

Ever notice how many Linux applications have icons made with Inkscape? :P
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Re: Level Generator :D

Postby Luiji » 30 Apr 2011 22:14

All icons on KDE and GNOME are SVGs created with Inkscape. This is on par with the Tango project which standardized the Linux icon suite.
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Re: Level Generator :D

Postby DevEd2 » 23 May 2011 22:56

Oh. I see.
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Re: Level Generator :D

Postby penguin » 25 May 2011 19:42

How did we get from a level generator to KDE and GNOME????
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Re: Level Generator :D

Postby Luiji » 25 May 2011 22:34

Just look at the past few posts. =|
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Re: Level Generator :D

Postby mrvertigo27 » 31 May 2011 16:58

whats the status of this? i would love to know! :P
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Re: Level Generator :D

Postby Guest_xD » 06 Jun 2011 16:14

mrvertigo27 wrote:whats the status of this? i would love to know! :P


I dont know yet, sometimes I look at the code, but its pretty much crawling forward.
Still trying to figure out a good way to distribute powerups and coins throughout the level in a way that makes sense.

Also for the Source-Sharing-Thing: The Source is really bad structured and all, as it was more intended as a Utility I wouldnt work on a lot, so its not a good example to be sharing around. It gets the job done, but that's about it.

Best Regards
...
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Re: Level Generator :D

Postby To4ooo4 » 05 Jul 2013 21:07

Can't wait until this is done...
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Re: Level Generator :D

Postby DevEd2 » 08 Jul 2013 16:52

To4ooo4 wrote:Can't wait until this is done...


He's back! And he's still bumping old threads!
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Re: Level Generator :D

Postby penguin » 08 Jul 2013 17:19

DevEd2 wrote:
To4ooo4 wrote:Can't wait until this is done...


He's back! And he's still bumping old threads!


Oh no...

Code: Select all
Begin: Mounting root file system...
/init: /init: 151: Syntax Error : 0xforce=To4ooo4
Kernel panic - not syncing: Attempted to kill init!
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Re: Level Generator :D

Postby DevEd2 » 11 Jul 2013 18:54

penguin wrote:
DevEd2 wrote:
To4ooo4 wrote:Can't wait until this is done...


He's back! And he's still bumping old threads!


Oh no...

Code: Select all
Begin: Mounting root file system...
/init: /init: 151: Syntax Error : 0xforce=To4ooo4
Kernel panic - not syncing: Attempted to kill init!


Windows has caused a problem in To4ooo4.exe and needs to close. We are sorry for the inconvenience.
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Re: Level Generator :D

Postby datahead » 17 May 2014 10:54

Here's an interesting paper that's related to the discussion:
http://julian.togelius.com/Togelius2011What.pdf

There's a lot of research out there on procedural content generation, and some people have tried it on Mario games like the one cited above. Other algorithms could presumably be used in a more static-like generation of a level.

It also would be worth seeing if there's any GNU-licensed code that could be borrowed in SMC. Likewise if these changes are ported to C++, they could be directly included as a level generation option.
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Re: Level Generator :D

Postby To4ooo4 » 31 Dec 2014 21:28

Guest_xD wrote:Yo!

I might be making a Level Generator (notice the might, if I lose interest I will quit) for SMC.

Basically it is an application that allows you to set several things (ie tileset, difficulty, width, height) and then auto generates a level after your guidelines.

Right now I'm at the very beginning. Heres a small feature list for you though:
-Allows to set Difficulty Level from Easy to Crazy (no effect on the level yet)
-Allows to set Tileset (only green and castle are supported yet)
-Creates a small base floor for Maryo at the beginning
-Creates background gradient and images dependant on the tileset

The next step is to make it create platforms and floors throughout the level (based on difficulty level and tileset + randomness), then place enemies, pipes etc on them.
After that place decoration (for castle torches, bones or such and for green hedges bushes etc).
The final step is to create warps to bonusses and the exit.

Lets see if I will ever complete it and how it will turn out :)

For those who care, I'm coding it in C#.

Best regards

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