Level Generator :D

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Re: Level Generator :D

Postby Guest_xD » 21 Oct 2010 23:33

Dr. Luygi wrote:It's great so far! but the levels lack creativity and most levels are very alike. So far, so good!


Of course.
As I pointed out in the post with the download-link, I know of a way to resolve this issue, but I haven't been able to even complete the way levels are built right now...

I didn't work on it the last 2 days, but maybe I will find some time for it during the weekend ;)

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Re: Level Generator :D

Postby Luiji » 22 Oct 2010 00:07

Is there any randomization in the level generation?
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Re: Level Generator :D

Postby Dr. Luygi » 22 Oct 2010 01:46

Luiji wrote:Is there any randomization in the level generation?


The backgrounds and minimal changes. That's just about it.
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Re: Level Generator :D

Postby Guest_xD » 22 Oct 2010 09:57

Luiji wrote:Is there any randomization in the level generation?


Actually not too much for now. I will try to add more as the program evolves so the variety of the levels rises ;)

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Re: Level Generator :D

Postby FluXy » 15 Dec 2010 11:16

Didn't test it yet but it would be cool to have and maybe helpful for editor beginners to create a starting point 8)
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Re: Level Generator :D

Postby DevEd2 » 19 Dec 2010 18:50

Guest_xD wrote:http://www.file-upload.net/download-290 ... r.zip.html Windows Users Only... I guess


Sounds cool, BUT:

1. I need a Mac version.

2. I can't access File-upload.net because of the stupid proxy server. :x

3. I can't run it under Wine because it is .NET.

Please and thank you. :)
Last edited by DevEd2 on 30 Apr 2011 18:39, edited 1 time in total.
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Re: Level Generator :D

Postby DevEd2 » 19 Dec 2010 22:00

Anybody there?
HELLO?

(echo)

Sigh... :(
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Re: Level Generator :D

Postby smc_gamer » 20 Dec 2010 00:01

These things take time.

1. You could use Wine http:\\www.winehq.org
2. Sadly, there's no way around that.
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Re: Level Generator :D

Postby -DarkAceZ- » 20 Dec 2010 00:32

I thought Wine was only for Linux. Eh, my bad.
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Re: Level Generator :D

Postby Crabmaster » 20 Dec 2010 04:48

DevEd2: Don't bump a topic after 3 or 4 hours, mainly because the forum has been slow lately and it may take a day before anyone reply. Also, double posts are looked down upon (At least a little bit), so use the edit button, or wait till someone else has posted!

Thank you. :mrgreen:
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Re: Level Generator :D

Postby DevEd2 » 20 Dec 2010 12:44

I have Wine, but I still can't access File-upload.net. :)

EDIT: I know how to use the Edit button as you can see here :P But I forgot to use it. :mrgreen:
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Re: Level Generator :D

Postby smc_gamer » 20 Dec 2010 21:50

smc_gamer wrote:2. Sadly, there's no way around that.


Don't you have a home computer?
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Re: Level Generator :D

Postby DevEd2 » 03 Jan 2011 00:17

Are you asking me?

Sorry about delayed reaction :]]
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Re: Level Generator :D

Postby smc_gamer » 03 Jan 2011 02:04

Yes. Yes, I am.
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Re: Level Generator :D

Postby DevEd2 » 03 Jan 2011 13:00

Allright, in that case...

No, my mom won't let me! :(

LUIJI FEELS BAD FOR DEVED2

DEVED2 TELLS LUIJI TO STOP EDITING HIS POSTS
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Re: Level Generator :D

Postby Guest_xD » 16 Mar 2011 14:08

Snowing in again, randomly, lol

Okay, I at a point got carried away by other projects beside the Level Generator, but I decided to take up from where I left (luckily I still have code etc :)).
Sadly, it's written in C#, thus it's quite a hassle to make it compile to an app for mac (if it is possible at all, idk), but if anyone knows a simple way to compile to mac, I encourage him/her to tell me :)

Let's see if I can complete this thing :D

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Re: Level Generator :D

Postby -DarkAceZ- » 16 Mar 2011 15:16

Guess who's back!
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Re: Level Generator :D

Postby FluXy » 20 Apr 2011 21:47

Upload the code here or on github and maybe someone will help out with it later, or at least have the possibility learn from it :)
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Re: Level Generator :D

Postby DevEd2 » 23 Apr 2011 18:02

To DarkAceZ: Get the Mono framework. (Notice that I didn't post a Lmgtfy link! :mrgreen: )
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Re: Level Generator :D

Postby Luiji » 25 Apr 2011 22:04

LMGTFY wouldn't make sense in this context.

This might work with DotGNU, too.
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