Todo Sounds

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Sounds Todo

If you start a listed task always assign yourself to it. Do not create tasks unless you are a SMC Developer. Use a percent value so everyone can see how much is finished.

SMC Sounds

  • Use a frequency of 44.1 kHz or higher.
  • Prefer to use an open source or free sound editor and tools to allow everyone editing it :)
  • Use the wave format for sounds below 10 seconds and else Ogg Vorbis with quality 9.
  • If you upload sounds to the forum zip the wave files or use flac.
  • Send the drafts to the Git repository (if you got access), Forum or directly to FluXy.


Priority List

Feature Task Leader Complete
High
Ice powerup as it does not sound like a powerup ( item/mushroom_blue.ogg ) evans.jahja 70%
Ice Ball shoot ( item/iceball.ogg ) - -
Ice Ball hit ( item/ice_kill.ogg ) - -
Medium
Ambient Sounds : Snow ( multiple different files ) - -
Ambient Sounds : Waterdrop ( multiple different files ) - -
Ambient Sounds : Generic Wind ( multiple different files ) - -
Furball Boss charge - -
Furball Boss walking attack (trample) - -
Recreate live up. Should sound similar. ( item/live_up.ogg ) - -
Fireplant powerup as it does not sound like a powerup ( item/fireplant.ogg ) - -
Recreate eato death. Should sound more like a monster. ( enemy/eato/die.ogg ) - -
Recreate flyon death. Should sound more like a monster. ( enemy/flyon/die.ogg ) - -
Recreate thromp death. Should sound more like a monster and not like metal but stone. ( enemy/thromp/die.ogg ) - -
Low
Ambient Sounds : Desert and Storm Wind - -
Ambient Sounds : Thunder ( multiple different files ) - -
Ambient Sounds : Humming ( multiple different files ) - -
Planned
New generic enemy got hit sounds or give each enemy it's own monster voice (no talk but babbling) - -
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