Todo Sounds

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[edit] Sounds Todo

If you start a listed task always assign yourself to it. Do not create tasks unless you are a SMC Developer. Use a percent value so everyone can see how much is finished.

[edit] SMC Sounds

  • Use a frequency of 44.1 kHz or higher.
  • Prefer to use an open source or free sound editor and tools to allow everyone editing it :)
  • Use the wave format for sounds below 10 seconds and else Ogg Vorbis with quality 9.
  • If you upload sounds to the forum zip the wave files or use flac.
  • Send the drafts to the Git repository (if you got access), Forum or directly to FluXy.


[edit] Priority List

Feature Task Leader Complete
High
Ice powerup as it does not sound like a powerup ( item/mushroom_blue.ogg ) evans.jahja 70%
Ice Ball shoot ( item/iceball.ogg ) - -
Ice Ball hit ( item/ice_kill.ogg ) - -
Medium
Ambient Sounds : Snow ( multiple different files ) - -
Ambient Sounds : Waterdrop ( multiple different files ) - -
Ambient Sounds : Generic Wind ( multiple different files ) - -
Furball Boss charge - -
Furball Boss walking attack (trample) - -
Recreate live up. Should sound similar. ( item/live_up.ogg ) - -
Fireplant powerup as it does not sound like a powerup ( item/fireplant.ogg ) - -
Recreate eato death. Should sound more like a monster. ( enemy/eato/die.ogg ) - -
Recreate flyon death. Should sound more like a monster. ( enemy/flyon/die.ogg ) - -
Recreate thromp death. Should sound more like a monster and not like metal but stone. ( enemy/thromp/die.ogg ) - -
Low
Ambient Sounds : Desert and Storm Wind - -
Ambient Sounds : Thunder ( multiple different files ) - -
Ambient Sounds : Humming ( multiple different files ) - -
Planned
New generic enemy got hit sounds or give each enemy it's own monster voice (no talk but babbling) - -
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